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Codrops<p>Today we're putting amazing developer Andrea Biason in the spotlight ✨</p><p>In this packed feature, Andrea shares his favorite projects, from immersive WebGL journeys to bold brand platforms, along with invaluable insights on creative dev, collaboration &amp; experimentation.</p><p>Don't miss it: <a href="https://tympanus.net/codrops/2025/04/17/developer-spotlight-andrea-biason/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tympanus.net/codrops/2025/04/1</span><span class="invisible">7/developer-spotlight-andrea-biason/</span></a></p><p><a href="https://mastodon.social/tags/webdeveloper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webdeveloper</span></a> <a href="https://mastodon.social/tags/developerspotlight" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>developerspotlight</span></a> <a href="https://mastodon.social/tags/frontend" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>frontend</span></a> <a href="https://mastodon.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.social/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.social/tags/website" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>website</span></a> <a href="https://mastodon.social/tags/inspiration" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>inspiration</span></a> <a href="https://mastodon.social/tags/portfolio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>portfolio</span></a></p>
VoR<p>Heres the result of all that Asinc bs Ive been dealing with for awhile. Lovely to finally see this model animating. Its swaying booty is just a nice bonus. There are some bugs &amp; lil hacks to get it working. I'll do a full refactor after I get boneSprings workin again 😊<br><a href="https://mastodon.gamedev.place/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.gamedev.place/tags/maths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maths</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.gamedev.place/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a></p>
Rémi Eismann<p>One day, one decomposition<br>A233010: In balanced ternary notation, either a palindrome or becomes a palindrome if trailing 0's are omitted</p><p>3D graph, threejs - webGL ➡️ <a href="https://decompwlj.com/3Dgraph/A233010.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/3Dgraph/A233010.</span><span class="invisible">html</span></a><br>2D graph, first 500 terms ➡️ <a href="https://decompwlj.com/2Dgraph500terms/A233010.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/2Dgraph500terms/</span><span class="invisible">A233010.html</span></a></p><p><a href="https://mathstodon.xyz/tags/decompwlj" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>decompwlj</span></a> <a href="https://mathstodon.xyz/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://mathstodon.xyz/tags/mathematics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathematics</span></a> <a href="https://mathstodon.xyz/tags/sequence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sequence</span></a> <a href="https://mathstodon.xyz/tags/OEIS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OEIS</span></a> <a href="https://mathstodon.xyz/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mathstodon.xyz/tags/php" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>php</span></a> <a href="https://mathstodon.xyz/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mathstodon.xyz/tags/numbers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numbers</span></a> <a href="https://mathstodon.xyz/tags/balanced" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>balanced</span></a> <a href="https://mathstodon.xyz/tags/ternary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ternary</span></a> <a href="https://mathstodon.xyz/tags/notation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>notation</span></a> <a href="https://mathstodon.xyz/tags/palindrome" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>palindrome</span></a> <a href="https://mathstodon.xyz/tags/graph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graph</span></a> <a href="https://mathstodon.xyz/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mathstodon.xyz/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>

🎨🔧 "Flowing gradients" get a 5000-word treatment because obviously, the world can't wait for yet another buzzword-laden breakdown of basic shader math. 🤓🖥️ And don't worry, all the "interactive explanations" will surely turn you into a #WebGL wizard overnight. 🙄✨
alexharri.com/blog/webgl-gradi #FlowingGradients #ShaderMath #BuzzwordInteractive #DesignTutorial #HackerNews #ngated

alexharri.comA flowing WebGL gradient, deconstructedAn introduction to writing WebGL shaders using gradient noise and cool math.

🌗 GitHub - samuelm2/svraster-webgl: WebGL SVRaster 體素場景檢視器
➤ WebGL 體素場景視覺化工具:SVRaster 的互動式瀏覽器
github.com/samuelm2/svraster-w
samuelm2/svraster-webgl 是一個基於 WebGL 的體素場景檢視器,用於視覺化 Nvidia Sparse Voxels Rasterization 論文中的稀疏體素場景。它提供了一個互動式介面,可以在網頁上探索和視覺化體素輝度場。使用者可以在 vid2scene.com/voxel 試用這個檢視器。該專案使用距離排序而非論文中描述的依光線方向的 Morton 排序,並提供了互動式相機控制、效能指標顯示以及 URL 參數自定義功能。
+ 這個檢視器真的很好用,可以在網頁上直接查看體素場景,互動性也很棒!對研究體素資料的人來說很有幫助。
+ 很酷的專案!能看到 AI 在圖像渲染方面的應用,而且作者也坦誠分享了 AI 輔助的優缺
#網頁技術 #WebGL #體素 #視覺化 #SVRaster

WebGL Viewer for SVRaster voxel scenes. Contribute to samuelm2/svraster-webgl development by creating an account on GitHub.
GitHubGitHub - samuelm2/svraster-webgl: WebGL Viewer for SVRaster voxel scenesWebGL Viewer for SVRaster voxel scenes. Contribute to samuelm2/svraster-webgl development by creating an account on GitHub.