Ubisoft Chroma: Open source tool for developing videogames that are accessible to people with color-blindness
https://www.gamedeveloper.com/production/ubisoft-open-sources-color-blindness-accessibility-tool-chroma
#colorblindness #ubisoft #shaders #games #color #+
Hi everybody! I hope the previous episodes have piqued your interest and that you're motivated to learn more tricks for rendering a 3D scene in 2D shaders. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=LTZMg2L13Uk
#Development #Techniques
Flowing WebGL gradient · A modern and elegant touch to any landing page https://ilo.im/163aih
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#Effect #Colors #Animation #Gradients #Shaders #Math #WebGL #WebDev #Frontend #JavaScript
Breaking news: #Shadertoys, because everyone was *begging* for #shaders in Rust!
Let's pretend porting a few pixel-dancing toys to #Rust #GPU is the pinnacle of human achievement.
Meanwhile, thousands of developers are ecstatic about... skipping specialized languages?
https://rust-gpu.github.io/blog/2025/04/10/shadertoys/ #pixelart #development #HackerNews #ngated
How to create Normal inside Material without normal map texture... it can be done with some nodes in Unreal Engine
Getting a little noisy but having fun playing with colors. Going to tone this down a bit.
Defrosting the depths
#AlgorithmicArt #CreativeCoding #maze
#Processing #glsl #shaders
Waillee by Prismbeings
https://www.pouet.net/prod.php?which=71873
This #windows 4kB intro won at @deadline_demoparty in 2017
#demoscene
#creative #procedural #programming #creativecoding #realtime #3d #graphics #visuals #pixels #vfx #shaders #synth #digitalart
I didn't know that the GPU Gems books are available online for free. Well, I didn't even know there were 3 of them. I saw the first one at the lab at my uni almost a couple of decades ago. Nice to come back to this with more knowledge, might be able to get something out of them!
Highlight Plus - All in One Outline & Selection Effects #Shaders #Vfx #AssetStore #Unity #Update
Achtung kein Furry Event!
Trotzdem könnte es sicherlich für den ein oder anderen Technikliebhaber interessant sein ;)
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Revision Party 2025
Wo: E-Werk, Saarbrücken
Wann: 18. - 21.04.2024 (Beginn/Ende jeweils um 12:00)
Webseite: https://2025.revision-party.net
Die Revision is eine so genannte Demoparty, was aus der Demoscene kommt.
Die Revision is auch das größte Event dieser Art weltweit und findet jedes Jahr an Ostern in Saarbrücken im E-Werk statt.
Und ja es werden auch einige Fussels vor Ort sein ;)
Weitere Infos zum Thema:
https://de.wikipedia.org/wiki/Demoszene
Speziell zum Furry Kontext kann ich euch auch ne Aufnahme vom Demoscene panel der letzten NFC empfehlen.
https://www.youtube.com/watch?v=QjOakPocLOM
Bei Fragen --> @TomTheDragon (https://t.me/tomthedragon})
Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life – adding combinations of objects, rotations along different axes and pivots, multiple lighting sources, and morphing using the so-called smooth minimum. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Zhtrb6qTgv0
I'm sure this has been done many times before, but I'm still happy to be bit-twiddling in #shaders. The star is this line:
(vertex_index & 3u) + (vertex_index >> 2u)
"Give me the first two bits but add one if the third bit is set.”
The shader generates a UV-mapped quad (right-triangle pair) from the 0 through 5 vertex indices. The screenshot code is abridged; full code is at the link.
https://github.com/shanecelis/bevy/blob/add-viewport-post-processing/crates/bevy_core_pipeline/src/viewport_vertex_shader/viewport.wgsl #gamedev #bevyengine #bittwiddling #wgsl