Find the new you!
Fairwind Isle's customization update is coming soon.
Find the new you!
Fairwind Isle's customization update is coming soon.
Here's my 2-hour session from last night where we used Github Copilot Edits to create a "Space Invaders" clone. We go from a blank #Vite project to a technically full game with scoring, lives, title screen, etc. What a blast!
Making some crappy temp art to throw in so I stop having, you know, nothing for images.
Look at how beautiful my art is.
See if you can guess the references, it's three video games (one is obvious) and one anime.
Food props for my upcoming assets, it's for free on Itch. Dozens of food props I made for the Low Poly Viking Pack are now available for download!
You’ll get them in gLTF, FBX, FBX for Unity, and Blend file. Enjoy!
Link: https://rg-poly.itch.io/food-pack
- CC0
#gamedev #indiegamedev #godot #blener
My refactoring work on the Phobos Down weapon UI and input handling is almost done. No big visual changes but much more manageable code, scalable UI, more traditional point & click style interaction with mouse, added touch support and some added animations.
Happy #ScreenshotSaturday
The first beta version of the HortusFox Freegame is almost ready!
It will be playable in the browser and available on any platform!
Best suited for casual jump & run action - between plant caring work.
Chroma Noir Desert is out (released yesterday)!
Here is another mockup made using this new expansion.
Details Below!
For those that missed it, last year I published a dive into the files and formats of the Titan A.E. demo. There's this and more available on our blog for those interested in #gamedev and #digipres, with more on the way!
https://talonbrave.info/2024/06/14/poking-titanae.html
What're we all making this #ScreenshotSaturday? :)
Another #PixelArt daily done! :) Path of echoes.
You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IB0B21D0C0P
ENJOY!
Technical commit: I've changed the puck's X,Y coordinates from 8-bit integers in the range of 0-255, to 16-bit in the range 0-511. Along with one less division in the delta X/Y, this allows for twice the precision of movement.
In simple terms, it allows for the equivalent of having deltas 0, 0.5, 1, 1.5, 2, 2.5, 3 delta X/Y instead of only 0-1-2-3
Commit: https://github.com/colinleroy/a2tools/commit/58a70c06c62d0e7416be25d3b25da504a64f43ab
Testing out the spear launching ability in this level to see how it works with other abilities and platforming
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #screenshotsaturday
Hablaremos sobre nuestra experiencia en el desarrollo de videojuegos indie. Si participas, pásate por nuestra charla.
¡Nos vemos en la Jam!.
¡Hoy es el día!
¡La @indiegameshow.bsky.social empieza hoy.
Estaremos de forma virtual mostrando Choose Cthulhu Files y compartiendo nuestra experiencia. ¡Acompáñanos y no te lo pierdas!
added a item type based splitter
..indicated by the icon on the mesh