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#gamedev

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Continued thread

Technical commit: I've changed the puck's X,Y coordinates from 8-bit integers in the range of 0-255, to 16-bit in the range 0-511. Along with one less division in the delta X/Y, this allows for twice the precision of movement.

In simple terms, it allows for the equivalent of having deltas 0, 0.5, 1, 1.5, 2, 2.5, 3 delta X/Y instead of only 0-1-2-3

Commit: github.com/colinleroy/a2tools/

That will allow more precision on puck speed, as
DY=1 was too fast in comparison to the original
game
GitHubAdd a more precise Y coord (0-512) · colinleroy/a2tools@58a70c0That will allow more precision on puck speed, as DY=1 was too fast in comparison to the original game