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#gzdoom

5 posts5 participants1 post today

Some more progress on the Black Hole Generator! I messed a little with particle effects and tried giving it a little Accretion Disk that gets bigger as more stuff gets sucked into the Schwarzschild Radius. It's not perfect yet, and the particles can get a little funky if they're turned down in the settings, but overall I like where this is headed!

After an initial round of feedback, I've tweaked how the BHG "fires" the singularity. Instead of it being thrown from the gun itself, it now spawns wherever you're looking when it fires. Because of this, the player themselves are also beholden to the gravitational pull, which is definitely an added risk to the reward of being able to immediately delete everything across the battlefield...

I've been trying to decide what other weird weapons I want to add to my pack along with the pipebombs I've showed off before, and I've got a few stewing in some early notes documents here and there, but I was quickly inspired to make this behemoth, the Black Hole Generator, or BHG. Most of the base weapon code pulls from the standard BFG-9000 that HDest defines, but instead of a giant ball of Gretchenfrage flavored death, this gun fires, as the name implies, a Black Hole Singularity.

Still working on the graphical assets while I nail down the mechanics, but I finally got this thing behaving in a way that doesn't immediately crash or destroy itself out of nowhere, so that's progress!