A New Video is out to Celebrate the 20th Anniversary of Half-Life 2!
https://www.youtube.com/watch?v=dyLTh1MDeks&t=0s
#HalfLife #HalfLife2 #SIGGRAPH #E3 #2000s #Archive #Valve #Gaming
Shannon Tindle and John Aoshima shared cool stories and deep insights in how Ultraman Rising developed from concept in 2001 to brilliant 2024 film.
#sparkcg #SparkAnimation #siggraph
At #Siggraph Asia 2024, we will present MARS: a novel multi-sample multiple importance sampling technique whose efficiency is out of this world!
By bridging the gap between MIS and Russian roulette and splitting, we allocate a local, efficiency-guided budget to every technique automatically. We beat state-of-the-art performance in path guiding and bidirectional path tracing.
Have a look at our paper now already, and join our presentation at #siggraphasia 2024: https://woshicado.eu/MARS
We identify three geometric phenomena unique to highly coiled hair: phase locking, switchbacks, and period skipping.
These phenomena do NOT appear in straight hair, and thus have been ignored at #SIGGRAPH, and CGI in general, for half a century.
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There has NEVER been paper at #SIGGRAPH on Black, Afro-textured hair in its entire 50 year history.
UNTIL NOW.
We introduce CURLY-CUE: GEOMETRIC METHODS FOR HIGHLY COILED HAIR. When you STOP assuming straight hair is a universal baseline, lots of new science opens up.
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At #Siggraph Asia 2024, we present an unbiased many-light sampling method based on spherical Gaussians.
To estimate the importance of lights, we introduce new high-quality spherical Gaussian convolutions for diffuse and glossy surfaces.
Links are the top table entry on our page here:
https://gpuopen.com/advanced-rendering-research/?utm_source=mastodon&utm_medium=social&utm_campaign=arrg
I hope #SIGGRAPH in 2028 is not in Los Angeles
How many people do you know who attended #SIGGRAPH #SIGGRAPH2024 have tested positive for Covid-19?