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malducin<p><span class="h-card" translate="no"><a href="https://col.social/@javier" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>javier</span></a></span> <span class="h-card" translate="no"><a href="https://hachyderm.io/@djnavarro" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>djnavarro</span></a></span> hear hear <a href="https://mastodon.social/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a></p>
Cassidy Curtis<p>Our next San Francisco <a href="https://mastodon.social/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> Chapter event will be a talk by the great Iñigo Quilez (of Shadertoy fame) on the art of SDFs. May 28th, 5pm Pacific. Tickets available soon!</p><p><a href="https://san-francisco.siggraph.org/2025/03/24/inigo-quilez-unlocking-creativity-with-signed-distance-fields/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">san-francisco.siggraph.org/202</span><span class="invisible">5/03/24/inigo-quilez-unlocking-creativity-with-signed-distance-fields/</span></a></p><p><a href="https://mastodon.social/tags/SDF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SDF</span></a> <a href="https://mastodon.social/tags/SignedDistanceField" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SignedDistanceField</span></a> <a href="https://mastodon.social/tags/realtime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>realtime</span></a> <a href="https://mastodon.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
malducin<p>I guess <a href="https://mastodon.social/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> now is only for Nvidia and Meta executives <a href="https://mastodon.social/tags/hotelprices" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hotelprices</span></a></p>
dynamite_ready<p>If you had the choice between an IGDA membership, and a SIGGRAPH membership, which of the two would you choose?</p><p><a href="https://mastodon.gamedev.place/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> <a href="https://mastodon.gamedev.place/tags/IGDA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IGDA</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a></p>
Alexandre B A Villares 🐍<p>"SIGGRAPH Spotlight: Episode 85 – Convergence of Art, Technology, and Nature" <a href="https://blog.siggraph.org/2025/01/siggraph-spotlight-episode-85-convergence-of-art-technology-and-nature.html/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.siggraph.org/2025/01/sigg</span><span class="invisible">raph-spotlight-episode-85-convergence-of-art-technology-and-nature.html/</span></a></p><p><a href="https://s2025.siggraph.org/program/art-gallery/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">s2025.siggraph.org/program/art</span><span class="invisible">-gallery/</span></a></p><p><a href="https://ciberlandia.pt/tags/Siggraph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Siggraph</span></a> <a href="https://ciberlandia.pt/tags/ArtAndTechnology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ArtAndTechnology</span></a></p>
malducin<p>Maybe too late, but I hope <span class="h-card" translate="no"><a href="https://mastodon.acm.org/@ACM" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>ACM</span></a></span> <a href="https://mastodon.social/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> considers moving the conference put of the US, next 4 years. You know, Toronto and Montreal have nice convention centers as well</p>
Wojciech Jarosz<p><a href="https://mathstodon.xyz/tags/ChristmasTree" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ChristmasTree</span></a> <a href="https://mathstodon.xyz/tags/christmas" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>christmas</span></a> <a href="https://mathstodon.xyz/tags/renderman" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderman</span></a> <a href="https://mathstodon.xyz/tags/UtahTeapot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UtahTeapot</span></a> <a href="https://mathstodon.xyz/tags/RendermanTeapot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RendermanTeapot</span></a> <a href="https://mathstodon.xyz/tags/Pixar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pixar</span></a> <a href="https://mathstodon.xyz/tags/PixarTeapot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixarTeapot</span></a> <a href="https://mathstodon.xyz/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a></p>
Wojciech Jarosz<p>Time for these guys to come out for their grand yearly show …</p><p><a href="https://mathstodon.xyz/tags/renderman" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>renderman</span></a> <a href="https://mathstodon.xyz/tags/UtahTeapot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UtahTeapot</span></a> <a href="https://mathstodon.xyz/tags/RendermanTeapot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RendermanTeapot</span></a> <a href="https://mathstodon.xyz/tags/Pixar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pixar</span></a> <a href="https://mathstodon.xyz/tags/PixarTeapot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixarTeapot</span></a> <a href="https://mathstodon.xyz/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a></p>
Doug Binks<p>"Volume Scattering Probability Guiding" (Xu et al. Proceedings of SIGGRAPH Asia 2024) looks interesting:<br><a href="https://kehanxuuu.github.io/vspg-website/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kehanxuuu.github.io/vspg-websi</span><span class="invisible">te/</span></a></p><p>Volumetric scattering is a significant expense in Avoyd's path tracer, so if I get time to look into &amp; implement this it could be very helpful.</p><p><a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/Volume" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Volume</span></a> <a href="https://mastodon.gamedev.place/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a></p>
Cassidy Curtis<p>Transformers fans, the San Francisco <a href="https://mastodon.social/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> chapter has a treat for you! Two lead artists from ILM will be talking about their work on "Transformers One" next Wednesday, December 11, at 5pm Pacific time. </p><p>See this link for tickets:<br><a href="https://www.eventbrite.com/e/transformers-one-more-than-meets-the-eye-tickets-1104119413889" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">eventbrite.com/e/transformers-</span><span class="invisible">one-more-than-meets-the-eye-tickets-1104119413889</span></a></p>
Khronos Group<p>Today at <a href="https://fosstodon.org/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> Asia, we will be conducting a BOF with <span class="h-card" translate="no"><a href="https://w3c.social/@w3c" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>w3c</span></a></span>, <span class="h-card" translate="no"><a href="https://mastodon.social/@threejs" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>threejs</span></a></span>, and OpenPBR. Come and learn more about the immersive web!</p><p><a href="https://www.khronos.org/events/siggraph-asia-2024" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">khronos.org/events/siggraph-as</span><span class="invisible">ia-2024</span></a><br><a href="https://fosstodon.org/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://fosstodon.org/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a> <a href="https://fosstodon.org/tags/openpbr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>openpbr</span></a> <a href="https://fosstodon.org/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a></p>
Starshine 🏳️‍⚧️ 🌜<p>Wow, Valve has finally released footage of the long-sought-after Sigraph 2000 'Free TVs' demo from early in Half-Life 2's development:</p><p><a href="https://youtube.com/watch?v=wU4yPEFXzo0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtube.com/watch?v=wU4yPEFXzo</span><span class="invisible">0</span></a></p><p><a href="https://icosahedron.website/tags/halflife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>halflife</span></a> <a href="https://icosahedron.website/tags/halflife2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>halflife2</span></a> <a href="https://icosahedron.website/tags/halflife2beta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>halflife2beta</span></a> <a href="https://icosahedron.website/tags/valve" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>valve</span></a> <a href="https://icosahedron.website/tags/valvecorp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>valvecorp</span></a> <a href="https://icosahedron.website/tags/valvecorporation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>valvecorporation</span></a> <a href="https://icosahedron.website/tags/siggraph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>siggraph</span></a> <a href="https://icosahedron.website/tags/siggraph2000" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>siggraph2000</span></a></p>

At #Siggraph Asia 2024, we will present MARS: a novel multi-sample multiple importance sampling technique whose efficiency is out of this world! 🚀🪐

By bridging the gap between MIS and Russian roulette and splitting, we allocate a local, efficiency-guided budget to every technique automatically. We beat state-of-the-art performance in path guiding and bidirectional path tracing.

Have a look at our paper now already, and join our presentation at #siggraphasia 2024: woshicado.eu/MARS

woshicado.euhttps://woshicado.eu/publications/2024/mars-multi-sample-allocation-through-russian-roulette-and-splitting/
Continued thread

We identify three geometric phenomena unique to highly coiled hair: phase locking, switchbacks, and period skipping.

These phenomena do NOT appear in straight hair, and thus have been ignored at #SIGGRAPH, and CGI in general, for half a century.
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There has NEVER been paper at #SIGGRAPH on Black, Afro-textured hair in its entire 50 year history.

UNTIL NOW.

We introduce CURLY-CUE: GEOMETRIC METHODS FOR HIGHLY COILED HAIR. When you STOP assuming straight hair is a universal baseline, lots of new science opens up.
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