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#ghostoftsushima

3 posts3 participants0 posts today

#GhostOfTsushima: real freakin' good and I'm still only like 3/4 through the first act.

I will say that the environmental NPCs need way more voice lines, though. I don't even speak the language (using JP VA with English subs) but I can clearly tell there are approximately 2-3 such lines, total. It's really jarring.

You telling me with all the money spent on recording the brazillion quest, etc voice lines, they couldn't pony up another couple sentences per NPC type??

I honestly find #GhostofTsushima almost as notable for it's attention to detail/QOL features vs it's raw gameplay and story.

Every melee death animation is choreographed between Jin and the enemy. It really feels "real" vs just enemies reacting to a hitbox you put out. It also dampens your combat output, there's no "AOE" on a wide sword swing just 1 target, so it works well with difficulty.

Also guiding birds respawn if they're stuck, handy